Prerequisite: Basic Windows or Macintosh skills. First in a two-part series. Introduction to image design, manipulation and processing for utilization in print, on the web and photographically. Acquiring images through scanning, from the Web and other sources. Introduction to Adobe Photoshop tools and palettes. Use of Photoshop tool in image correction, development and collaging. Students develop a portfolio of images. Taught in lecture/lab format using Adobe Photoshop. Offered Fall/Spring.
Second in a two-part series. Introduction to image design, manipulation and processing for utilization in print, on the web and photographically. Painting, filling, and layering techniques. Masks, channels, electronic photo retouching, use of pen tool to create paths. Students develop a portfolio of images. Taught in lecture/lab format using Adobe Photoshop.
Basic word processing including the creation, editing, merging and printing of documents. Block operations, search and replace, spell checking, footnotes, headers/footers, and type styling. Taught in lecture/lab format with exercises selected from contemporary word processors such as Microsoft Word. Offered Fall and Spring.
Survey of desktop publishing systems and capabilities, including document import, layout, page formatting, zooming, printer and font setup. Enhancing publications through graphics; basic drawing tools; captions, logos, and photographs; cropping and panning techniques. Taught in lecture/lab format using Adobe Pagemaker.
Wrapping text around graphics. Adjusting text through manual kerning. Use of templates, style sheets, and clip art. Production of brochures, reports, journal articles, advertisements, newspapers, artistic works, books, etc. Taught in lecture/lab format using Adobe Pagemaker.
Learn to use Microsoft Excel as a spreadsheet tool to analyze and manage data. Topics: Windows Explorer, workbook window, menus, toolbars, commands, basic formulas, editing and formatting, simple functions, print options, opening/closing workbooks, worksheets, file management, numeric labels, values, date formats, serial dates, date calculation, mathematical operators, and relative versus absolute cell referencing. Taught in lecture/lab format using Microsoft Excel. Offered Fall/Spring.
Learn to use Microsoft Excel as a spreadsheet tool to analyze data using advanced features, functions and charts. This course prepares students for CSSV 153. Topics: Charts (pie, column, line, area, bar, combination, exploding, 3-D), data mapping, link workbooks, 3-D formulas, IF functions, Lookup functions (vertical and horizontal), inserting comments, color fonts and background, autoformat, lock, protect and hide data or worksheets. Taught in lecture/lab format using Microsoft Excel. Offered Fall/Spring.
Overview of the design of database management systems and issues in the design of a relational database schema. Introduction to database creation, editing, querying, and report generation using a commercial database system. Taught in lecture/lab format.
Application of basic principles to the design of relational databases: elimination of partial, transitive, and multivalued dependencies. Customized forms and reports. Importing and exporting data. Linking databases with the world-wide web. Taught in lecture/lab format.
Introduction to the Internet, web browsers, and e-mail. Procedures for accessing information on the web, including the use of search engines. Survey of major information sources. Taught in lecture/lab format. Offered Fall/Spring.
As Tim Berners-Lee originally conceived the World-Wide Web, it should be user oriented and driven. With Web 2.0, it is finally getting there. With this course you should be able to use and set up your own Web 2.0 facilities, such as blogs (weblogs), wikis (information communities), and combinations such as RSS, mashups, tagging, and social networking; appreciate and evaluate the range of modern interactive applications on the World Wide Web; find and explore innovative interactive sites; and imagine the advances coming on the Web. Lecture and lab combined. No programming experience required.
Planning, production, and implementation of computer-based multimedia presentations. Editing and formatting slides for individual and large-group presentations. Using ClipArt, WordArt, drawing tools and AutoShapes. Creating organization charts. Includes text, graphics, charts, tables, and templates. Involves individual student projects. Taught in lecture/lab format using PowerPoint software. Offered Fall/Spring.
Practical Series in Computer Science. This course focuses on computer animation using Adobe Flash. Students develop skills in animation including: drawing, painting, and creating text in Flash. Importing and modifying images fro illustrator, Photoshop, and other programs. Working with layers. Creating symbols. Using the library for storing images and movie clips. Shape and motion tweening. Traditional animation techniques. Use of timelines and keyframes. Using sound. Creating buttons. Involves individual student projects. Taught in lecture/lab format. Offered Fall/Spring.
Introduction to animated multimedia presentations. Designing productions using techniques combining graphics, animation, sound, clip art, and interactivity. Involves individual student projects. Taught in lecture/lab format using MacroMedia Director software or equivalent.
This is a hands-on, lab-based class, introducing the iPad as a tool for drawing, painting, animating —and writing, drawing and laying out a finished one-page comic story. Students will learn in a step-by-step manner how to use an array of the most current and professional iPad applications. Students create artwork throughout the class, supported by instruction in drawing and painting, bolstered by a comprehensive foundation in design and color theory.
Topics not covered by other CS curricular offerings. Students may register for this class in more than one semester. Consent of instructor required. Offered intermittently.
Three-dimensional virtual worlds created with the Virtual Reality Modeling Language (VRML) for use in worldwide web pages. Basic structures and adjustment of predefined simple and complex scenes. Survey of higher level tools for creating VRML worlds and other approaches to 3D web content. Taught in lecture/lab format using proprietary software and shareware.
Procedures used to construct three-dimensional computer graphics images; examples of 3D modeling paradigms (e.g., wireframe, functions, procedures); surface treatments (color, shading, texture and bump mapping); and rendering methods (raytracing, rasterization); demonstrations and hands-on model and 3D still-image creation. Taught in lecture/lab format using proprietary software and shareware. Offered every Spring.