"Don't let Biomechanics Students Play with Guns"
Biomechanics Lab
Projectiles with Dart Guns
Julieanne Abendroth-Smith
University of Utah
Learning Objective
| dart gun with soft darts
reflectors on dart and gun as noted protractor stop watch |
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Background
Soft-tipped darts are a good example of projectiles. Different factors such as height of release, angle of release and even speed of release are easily manipulated to affect the trajectory, or path the dart will follow. The equations of projectiles can be used to determine how fast the dart leaves the gun, and how high and far a dart may fly.
Projectiles can be examined through the horizontal and vertical components
of movement. The following equations describe that movement:
Vertical Direction (y) Horizontal Direction (x)
dy = vy1t + 1/2 gt2 dx = vx1t
vy2 = vy1 + gt vx2 = vx1
ay = g = - 9.81 m/s/s or -32 ft/s/s ax = 0
vy22 = vy12
+ 2gdy
v = velocity
a = acceleration
g= acceleration due to gravity
Activities and Questions ** Record your events both
manually, and if available, a video or auto digitizing system.
(Mark the gun as well as the dart with reflectors. The
location of the markers allows for the angle of release to be determined
by the digitizing unit. Experiment with other marker locations, such as
on the floor, to better determine when the dart contacts the floor.)
1. Separating the vertical and horizontal components of
projectiles
Manually measure some angles with a protractor. Fire the gun again. Pick the gun up one meter off of the ground, but keep the same angle, and shoot. What changes as a result of firing the gun at a greater height of release?
Keep the angle and height of release consistent. Most
dart guns have a set speed of release. What can you do to change the speed
of release, without changing how the gun operates? As an example, try moving
your arm forward as the you pull the trigger. Does adding some initial
velocity of your own change anything about the dart's flight?
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Calculate the following values for each dart's flight.
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Comparisons of Results
Generate the graphs of the x and y components of displacement,
velocity and acceleration from the video or auto digitizing unit, as well
as the resultant velocity. Locate the same information for each angle as
measured or calculated above in part 3.
| Angle of release | Height of barrel from floor (dy) | Time in air (s) | Range traveled (dx) | Initial Vertical velocity | Initial Horizontal Velocity | Resultant velocity | Height at apex |
How do your results compare with the results produced
by the video system? Where are the largest sources of error?