Introduction to the vocabulary, concepts, media tools and pedagogy for the effective and appropriate integration of technology into learning environments as a tool for developing literacy and 21st century knowledge processing. The course addresses the issues of institutional readiness, faculty needs and maximal student learning at a variety of levels.College restricted to School of Education. Restricted to Graduate, and Doctoral levels
Corequisite: Ability to use any personal computer for word processing or other tasks. Examination of the uses of information in the management of educational institutions and issues administrators face in the management of information, including collection, storage, and dissemination. Focuses on integration and communications of information for decision-making. Includes an introduction to validity and reliability in tests and measurements; use of specific tools, such as school schedulers and student records; and human, technological, and legal issues in sharing information. Students will work in teams to develop "hands-on" projects.College restricted to School of Education.
Students create learning activities that employ digital media as a teaching and learning tool and then lead a group of learners through those activities. The course features cooperative planning, peer critiques, curriculum theory, and integration of technology into the curriculum. All course products by both the learners and the USF students are accumulated and published on the course web site.College restricted to School of Education.
This course builds upon and extends the learning of DML Practicum I.College restricted to School of Education.
This hands-on course covers the history of constructivism as a learning theory, constructivist teaching strategies, curriculum designs, assessment, and the appropriate uses of technology to support student-centered learning.College restricted to School of Education.
Students prepare and deliver technology-focused professional workshop units to an audience of adults from the community. Students are responsible for all aspects of workshop delivery, including planning and developing the content and pedagogy, invitations, publicity, logistical matters, presentation, and post-workshop evaluation.College restricted to School of Education. Restricted to Graduate, and Doctoral levels
This course explores the ways in which storytelling is a constant in an ever-changing world. Technology innovations challenge educators/trainers to reconsider old models of communication to convey meaning and information. Evaluates the role of storytelling in a digital era as well as the impact of technology on individuals and cultures.College restricted to School of Education. Restricted to Graduate, and Doctoral levels
Students may intern or conduct a project in a school, business, or other approved setting for a minimum of 30 hours per course unit. Approval of DML program advisor required.College restricted to School of Education.
A thesis or field-based research project in Digital Media and Learning which is submitted in partial fulfillment of the requirements for the Master's degree.
Independent, in-depth study of a specific educational topic may be designed to meet the research and practicum interest of the student.College restricted to School of Education. Restricted to Graduate, and Doctoral levels