Overview
The Master of Arts in Digital Media and Learning (DML)
optimizes innovative technology and real world connections to prepare
dynamic instructional leaders and technology professionals who envision
the future of education and learning. Students are trained to become
sophisticated technology-using professionals who can provide leadership
for integrating technology to achieve the goals of local and extended
learning communities.
Courses are offered in the university's modern Center for
Instruction and Technology (CIT), conveniently located in the School of
Education Building on the University of San Francisco's main campus.
Class meetings are scheduled to meet the needs of working educators and
other professionals. Many DML courses employ online learning tools to
supplement coursework outside of class.
Through a combination of pedagogy, skill, thought, and
leadership theory, the Digital Media and Learning program seeks to
develop understanding, innovative techniques, and insight among students
with the potential for leadership in the fast changing field of
technology-enhanced learning.
The program can be tailored to each student's needs. It
includes core coursework in the theoretical foundations of education,
DML research and learning, application of current software and hardware,
coursework in the planning, implementation, and evaluation of existing
technology, and in resource identification for new projects. Students
are required to complete a fieldwork project in an educational setting
using technology or a technology-related professional development
training program.
For more information about the DML program, faculty and our
students, please visit: http://www.usfca.edu/soe/programs/dml/
Coursework
Digital Media and Learning (DML) is a 30 credit Master of
Arts program. There are 21 credits of required curriculum (*) and 9
credits of elective coursework. A student's plan of study is chosen in
cooperation with one's faculty advisor from among the courses listed
below so as to maximize student learning. All students are required to
construct a digital portfolio to demonstrate their accomplishments
during their time in the program.
The courses below are grouped for conceptual convenience.
Included within the required courses (21 credits) is a choice of one's
culminating activity. A student either designs, produces, and implements
a professional development training program or a student conducts
research and develops a field project or thesis (**).
Education and Digital Media Foundations
- DML - 601 Digital Media Literacy **
- DML - 640 Human-Technological Interface Design
Communication
- DML - 650 Digital Storytelling & Communications
Media
- DML - 641 Cybercuture: Building Online Learning
Communities
Design and Development
Curriculum and Pedagogy
- DML - 631 Instructional Design, Curricula, and
Learning Theory **
- DML - 635 DML Practicum I **
- DML - 636 DML Practicum II
Management and Leadership
- DML - 615 Information Systems in Educational
Management
- DML - 675 Planning, Leading and Evaluating with
Technology
Research and Current Issues
- DML - 633 Technology and Diverse Learners **
- DML - 670 Issues, Trends & Research in DML **
- DML - 643 Constructivism and Technology **
Fieldwork
- DML - 680 DML Field Experience/Internship
- DML - 645 Professional Development Design ** OR
- DML - 691 Field Project/Thesis in Educational
Technology **
Contemporary Topics
- DML - 697 Directed Study
- DML - 698 Special Topic
Due to the rapidly changing nature of technology and digital
media, faculty continuously review Digital Media and Learning courses
for needed revisions. New courses introduced into the program start out
as "Special Topic" classes. Recent and upcoming Special Topic offerings
include: "International Multicultural Educational Technology," "Vision
Instruction," and "Gaming and Simulation for Learning."